Logan, a jak wrażenia z nowego kokpitu?
Lepiej zobaczcie to: ;D
Bombardowanie jednostek, które znajdą się na tych czarnych plackach będzie mordęgą.Największy minus foto-tekstur.
Ej marudy... padlocka sobie włączcie B-)
Jak zainstalować te dodatki do BMS ? Mógłby ktoś coś opisać ?Różnie. W każdym wypadku należy przeczytać dołączone "ReadMe" i postępować według instrukcji w nim zawartych. Jeśli brak pliku "ReadMe" wówczas instrukcje pewnie są zapisane np. w wiadomości na forum lub innym miejscu skąd ściągasz danego moda.
This week will be released the first beta
Guy we have decided to delay the Release of the new Terrain Textures Till we Finish the Campaign. It will be useless to release this Work without a Nice Working Campaign. We are moving Fast as we can and You can expect a Fully Working campaign in couple of month's or less.
I'd like to to say Big Thanks to FF and Dangard and lot of others for there superb work on the terrain you Guys Rock :bowd:
New Features and changes.
WDP 3.5.6
Munition
- Fixed, possible bug that caused a CTD during startup.
DTC
- Changed code so backup files saved by a previous version can be loaded again.
- Fixed, saving of the EWS data.
- Fixed, loading bug when the DTC does not contain the NavOffsets: Modesel
- Added, Comm1/2 Comments.
Hi all,
We are releasing version 0.99 of the Israeli theater. The most significant changes in it are new ground objectives, and working campaigns. This version is compatible and tested with Update 7. The full changelog is below.
As always, please continue providing us feedback, it is welcome and helps to improve the theater.
Installation
Please uninstall previous versions of the Israeli theater (IT-BMS) before installing this version. To do so run Falcon BMS 4.32\Israel Theater Uninstaller.exe.
Otherwise, simply run the one click installer.
Older missions and campaigns are not compatible with the current version.
Download
Torrent Please seed
http://108vfs.org/it-bms/ (http://108vfs.org/it-bms/)
Web links Please mirror
http://demovfw.com/echo/Israel_Theater_099.exe (http://demovfw.com/echo/Israel_Theater_099.exe) (Thanks Demo)
http://rapidshare.com/share/8410DD293CAF95919BE9E4247B7C8188 (http://rapidshare.com/share/8410DD293CAF95919BE9E4247B7C8188)
File size: 912,941,741 bytes
Checksums:
CRC32 - c6116e4f
MD5 - 70822b49b30c686b3b98fc0ae68cd4d2
SHA1 - a746557344ead3effbb1813f9bfc4fbd3284dc94
Readme file follows, please read.
Israel Theater for Falcon BMS, V0.99
31.12.2013
============================
Full documentation is located at: Falcon BMS\Data\Israel\Docs
GOAL
===================
Israel theater aims to model realistically the environment of Israel and nearby countries, present-day scenarios, and weapon systems as used in the region.
FEATURES
===================
-Accurate terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data.
-Modeling of all F-16 variants in the region - IAF F-16 A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C 32/42, RJoAF MLU - 14 squadrons total , with correct skins, models, loadouts and avionic details as much as BMS allows. Custom cockpit textures for IAF C, D and I models.
-Working dynamic campaigns which model actual order of battle down to battaltion numbers
-Realistic training environment: training missiles and bombs, six real life target ranges in Israel
-Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations
-To Hebrew speakers: Hebrew emergency and normal ops checklists included, based on IAF and LM documents
-Airport name recordings for the ATC comms, and optional fully Hebrew ATC
-TE template with pre-saved IAF squadrons at the correct airports
INSTALLATION
===================
1. Uninstall the previous version of Israel theater (IT-BMS 0.97) by running "Israel Theater Uninstaller.exe" from your main BMS directory.
2. The setup file for version 0.99 is a standalone installer - run it from any location. Make sure the installer points to the root BMS folder (example: C:\Falcon BMS 4.32).
Saved missions and campaigns from previous versions are not compatible with the latest version.
RECOMMENDED CONFIGURATION SETTINGS FOR BEST REALISM
===================
-Israel configuration editor: all options turned ON.
-BMS configuration editor: 'AWACS Required' (under Settings Campaigns) turned OFF to simulate GCI, which is avaliable to all airforces in the region.
-Campaign challenge rating set to “Rookie”, ADA and AI level set to “Veteran”.
-Scramble mission enabled in falcon bms.cfg
FAQ
===================
Why CAN'T I CARRY X MISSILE / BOMB?
Loadouts were adjusted to reflect the real life status of the various models and operators. For details see "Aircraft, Vehicle and Munition Modifications" in the Docs folder.
WHAT ARE THE DIFFERENCES BETWEEN F-16-30I / F-16-40I AND F-16I?
30I and 40I are upgraded older models, while the F-16I is based on the F-16D-52+. It can carry the AIM-120, has stronger ECM, higher maximum takeoff weight and CFTs. For details refer to "Aircraft, Vehicle and Munition Modifications.pdf" in the Docs folder.
Note that because the F-16I is a two seat variant, and because many sub systems of the F-16I are not modeled within BMS, we feel that flying blocks C-30I and C-40I yields a more realistic experience.
WHAT DOES THE FLIGHT MODELS PATCH IN THE THEATER CONFIGURATION EDITOR MODIFY?
Chaff and flare amounts, TGP and HTS pods, presence of a braking chute, and graphical effect for practice bombs. No performance data is altered by the patch.
DOES THE THEATER MODIFY BASE INSTALL FILES?
The installer does not modify any base install (global) files. The files are copied to the "Add-On Israel" folder and to new cockpit art subfolders.
The theater configuration editor includes an optional flight models patch, which DOES modify global files - flight models. This patch is always disabled after the installation. We recommend to turn it on when flying in Israel as it sorts various pod and munition issues, but do so only after you read carefully the description and warnings displayed in the config editor. The patch can be disabled anytime.
EXTERNAL UTILITIES
===================
1) To change settings in the Israel thetaer configuration editor, run: "Israel Theater Settings.exe" from your main BMS directory.
2) To uninstall, run: "Israel Theater Uninstaller.exe" from your main BMS directory.
KNOWN ISSUES
===================
1) For the F-16I-CFT it is realistic to always decrease the amount of fuel by 1400 lbs in the munitions screen.
This is because no flight model of F-16D-52+CFT is present in the BMS data, and so the F-16I-CFT uses FM of F-16*C*-52+CFT. The I is a two seat variant unlike the F-16C-52+CFT, which holds 1400 lbs more internal fuel.
Note that the F-16I without CFT uses FM of D-52 and so holds the correct amount of internal fuel.
2) It is recommended to restart Falcon BMS after switching theaters in order to avoid CTDs.
3) When loading a saved campaign file the description of the second campaign is shown regardless of the actual saved campaign. This seems to be a general 4.32 issue.
4) When selecting a carrier from the small campaign map a wrong airport name is shown. This seems to be a general 4.32 issue.
5) No 3D model of the TGP carried by Mirage-2000C.
MODDING
===================
You may freely modify Israel, and redistribute it, as long as you include the credits document found in the Docs folder.
In case you wish to use isolated elements from this theater (skins, terrain tiles, etc) for another project, you should seek the permission of the original creator. See the credits document for detiles. If in doubt, please contact Echo7.
TO THEATER MAKERS:
IT-BMS comes with cockpit configuration files to match non-default names of local F-16 models. If you redistribute a mod of IT-BMS you must include these files by either:
A. Changing the DB names of the local models (see below) to your own names and including your own matching cockpit files which will be installed in the art folder. This is preferred and ensures future compatibility.
*OR*
B. Keeping the current DB names and including the exact same files currently installed by IT-BMS to retain compatibility with IT-BMS. If you do this, also note that your uninstaller must not remove these files if IT-BMS is installed (this can checked the presence of this folder: Falcon BMS 4.32\Data\Add-On Israel). You should let the users know you're sharing cockpit files with IT-BMS because the IT-BMS uninstaller asks whether to remove these cockpit files upon exectuion.
IT-BMS cockpit files are installed in subfolders inside Data\Art\ckptart and Data\Art\ckptartn. These are the subfolders names:
F-16C-30I, F-16C-32E, F-16C-40I, F-16C-42E, F-16D-40I, F-16I, F-16I-CFT, F-16AM-J
http://imageshack.us/a/img560/5035/hgpd.jpg (http://imageshack.us/a/img560/5035/hgpd.jpg)
http://imageshack.us/a/img827/7094/bqko.jpg (http://imageshack.us/a/img827/7094/bqko.jpg)
http://imageshack.us/a/img24/3108/h607.jpg (http://imageshack.us/a/img24/3108/h607.jpg)
http://imageshack.us/a/img201/4608/fd3j.jpg (http://imageshack.us/a/img201/4608/fd3j.jpg)
http://imageshack.us/a/img43/813/75rc.jpg (http://imageshack.us/a/img43/813/75rc.jpg)
http://imageshack.us/a/img51/6286/wyh0.jpg (http://imageshack.us/a/img51/6286/wyh0.jpg)
http://imageshack.us/a/img812/1713/8lv1.jpg (http://imageshack.us/a/img812/1713/8lv1.jpg)
http://imageshack.us/a/img694/5033/20130221215834.jpg (http://imageshack.us/a/img694/5033/20130221215834.jpg)
http://imageshack.us/a/img838/9104/8tu4.jpg (http://imageshack.us/a/img838/9104/8tu4.jpg)
http://www.youtube.com/watch?v=PlOgqzYn9M8 (http://www.youtube.com/watch?v=PlOgqzYn9M8)
A small 'dev' note: you may have noticed that in past releases we've been improving the 'foundations': terrain and database. Using these elements, and the new objectives with functional links / parent data, we are now able to build proper campaigns. So for this release you have two new campaigns: one complete with ground war in Syria (this campaign is fairly quick and aggressive), and another (beta) campaign with air war only in Egypt. As usual, we've done our best to create a realistic experience. The ground forces are modeled after the real armies, down to correct division / brigade / battalion names. Squadrons are the real life ones as well. Equipment types are as accurate as BMS allows, and some new vehicles were added to the DB.
While realistic, these campaigns are a starting point for more complex scenarios which we plan for later versions.
The new objectives are based on Freefalcon's ITO2 objectives, fine tuned and improved after countless hours of testing in the BMS environment. Thank you guys.
Changelog:
0.99
New ground objectives with functional links and parent relations.
New concludable campaigns with realistic units and OOB.
Vehicles added to the DB:
--IDF Merkava Mk. III tank (model by ccc)
--IAF CH-53 helicopter (model by ccc)
--EAF MiG-21MF
--EAF MiG-21F, as J-7B equivalent
New models and skins:
--By Hayab: T-62, KrAZ 255t/f, S-60, ZPU-2, KS-19, D-30, Frog-7, Zil-135, OSA 2, OHP
--New Python-4 by JanHas
Updated skins: EAF Mirage 2000, EAF E-2C, EAF AH-64, EAF MiG-21, LAF UH-1, Iraqi Su-25.
Added Rosh Pina airstrip.
Renamed to “Israel Theater” for clarity.
DB and supporting files updated to Update 7 standard.
New UI maps.
Corrections to the road network and bridges.
Removed paths from several non-road tiles, updated THR.
Zeroed sea tiles elevation in several locations.
Corrected (reduced) size of Sea of Galilee.
Replaced M60 tanks in mechanized battalions to TOW Humvee.
Refined loadouts (see documentation for details).
Replaced ACRV model from M113 to the more similar BTR-D.
Less trees at Ramat David for improved performance.
Fixed carrying of jammer at station 5 on USAF F-16's.
Improved F-16I RWR texture.
Added airlift to UH-60 role scores.
Increased recon squad battalion speed to 60.
Enabled UH-60 night flag.
Increased OCA missions priority via offence.pri.
Correct PAK map.
Sorted the equipment list used for adding battalions and ships in the TE editor.
EAF and SAAF patches.
“Training Day” TE with flights to the various target ranges.
Nic z tego. Spróbuję wszystko od nowa. A czy instalując updaty muszę instalować wszystkie czy wystarczy update7?
Tyle tylko, jak pisali też na forum BMS-a, ten widoczny nos nie jest wcale taki realistyczny:Przy takim kącie patrzenia nie widać, ale przy takim już tak:
http://defence.pk/gallery/data/648/medium/f16cockpit1.jpg
Punkt widzenia zdecydowanie wyżej niż niż w 50 sek. filmu (http://youtu.be/s11c9r1nyAY?t=50s) a ani anten ani nosa nie widać..
Zainstalowałem, ale w zakładce wyboru teatru nie mam nic nowego... :039:
Ma ktoś może gdzieś na dysku paczkę dźwięków opisaną w temacie (link poniżej) i mógłby mi ją udostępnić?
http://falcon-online.org/forum/index.php?topic=188.0
Autor nie wspiera już projektu i wszystkie odnośniki nie działają.
Mod posiada fajny bajer - "Airbrakes have a notifier beep-tone" (filmik z postu #53 tego wątku - 2:14 sekunda), czy prawdziwy Viper ma takie powiadomienie o hamulcach?
Tyle tylko, jak pisali też na forum BMS-a, ten widoczny nos nie jest wcale taki realistyczny:
In my homemade cockpit, my seat is too high. it's a default in my building process i never corrected.
I have more or less the same viewing angle
The real seat can be adjusted. I was told usually the way it is adjusted is that the pilot place the fist on his helmet and raise the seat until the fist hits the canopy.
In the picture above, the camera is placed above the eye level, probably a helmet camera a la gopro
tha'ts the reason it doesn't match what you see in falcon
Here's the proof:
With that viewing angle, if that was eye level, the pilot can't see the RWR fully?
Do you believe that a sane pilot would fly without having that very important piece of display in view all the time?
I noticed because it's the same in my pit at eye level and it's damn annoying.
so to me that's ample proof that the picture above is not reflecting the correct viewing angle in a F-16
Beside i sat in many F-16 sims and in real F-16 quite often as well with canopy open and closed and i never saw the nose (even less the hud lens) of the aircraft unless i was standing on the floor and aces 2 trying to get out of the aircraft.
your nose is buried in the icp and hud
this is my photo eye level and about 5 - 10 cm to the front of the eye level (space between my eyes and the camera). The seat was adjusted to the pilot not me, and I'm 1,85cm tall.
http://s25.postimg.org/ro4qk4gsv/IMG_8068.jpg
Cytat: Grooz;215513Any one know how to get this part of nose and put in normal view?
Same here.
I would love to have this nose available and see it while I lean out forward .
I think It should be visible from point like here:
(http://www.bmsforum.org/forum/attachment.php?attachmentid=23578&d=1334253445)
...widok w BMS to jest raczej z oczu pilota, a nie kamerki zamontowanej na hełmie 20cm wyżej i jakieś 10cm bliżej nosa od tychże. Z tego mi wynika, że żeby zobaczyć ten nos to trzeba by się podnieść z fotela i pochylić do przodu.
Dyskutuję tylko dlatego, że mi się nudzi, a B3rno zarzucił przykładem z dupy. 8)
Może ja się nie znam...
Bez rozluźnienia szelek w realu nie dasz rady - wiadomo - ale już w grze na pewno z przesadnie ustawionymi osiami TIRa.
To Ty się nie przypinasz do krzesła :oJam jest pijok. Gdybym się przypiął, to nie sięgnąłbym do pifka, które zwykle stawiam na podłodze obok fotela.
CO Z CIEBIE ZA SIM'ER ? 8)
Jam jest pijok. Gdybym się przypiął, to nie sięgnąłbym do pifka, które zwykle stawiam na podłodze obok fotela.
Weapon Delivery Planner 3.6.6 released
Main
- Fixed, Loading fueltanks on the F-16 adds the fuel amount.
- Changed, Code for stupid theater naming moved to external file.
- Added, if WDP can't find the correct strings.idx, you will get the option to point to the correct file.
- Added, CET theater.
- Changed, Falcon version and location recognition changed to find future releases.
Map
- Changed, When changing an area by selecting a stored area, it is set in both Callsign.ini as Mission.ini.
- Added, Elevation for cursor position.
Datacard
- Changed, When changing the Dep, Arr or Altn runway you will see the ILS before commiting the runway.
- Fixed, After starting WDP, the DTC values for the weapons are shown on the datacard.
- Changed, if the airport name is empty, you can no longer change the runway. First select an airport.
- Fixed, Clicking on the takeoff setting, the pitch and power boxes have the current value.
- Added, Target elevation added to Primairy and Secondairy coordinates.
DTC
- Changed, Radio/Nav tab. Changing the airport in the selection screen will show you the data before selecting.
- Added, Radio/Nav tab airport elevation from terrain and DB are compared.
- Added, Line STPTs can be change by inserting coordinates.
- Changed, When changing an area by selecting a stored area, it is set in both Callsign.ini as Mission.ini.
- Changed, PPT.ini management moved to seperate tab.
- Added, Targetlist, target information now contains the target elevation.
- Fixed, Problems showing airports for theaters created by Falcon Online.
- Fixed, Included switches in DTC file.
Go to the downloadpage to check it out
(...)
Israeli Theater for Falcon BMS 4.33 (ITO)
VERSION 1.0
=====================================
Full documentation is located at the theater's Docs folder: Falcon BMS 4.33\Data\Add-On Israel\Docs
The theater's forum: http://www.bmsforum.org/forum/forumdisplay.php?61-Israel
GOAL
===================
The Israeli theater aims to realistically model the environment of Israel and nearby countries, present-day scenarios, and weapon systems as they are employed in the region.
FEATURES
===================
-Detailed terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data
-All F-16 variants in the region are represented: IAF F-16A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C-32/42/52+, RJoAF MLU - 20 squadrons in total, with correct skins, models, loadouts and avionic details as much as the simulation allows. Custom cockpit textures for IAF C, D and I models
-Dozens of additional theater specific aircraft and ground vehicles are featured with correct skins, weaponary and systems.
-Israeli munitions including Python-3/4/5 missiles, SPICE bomb and Delilah missile
-Fully functional dynamic campaigns with realistic order of battle
-Training missiles and bombs, and six real life target ranges in Israel. Dedicated training missions, with a comprehensive training guide, are included
-Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations
-To Hebrew speakers: Hebrew emergency and normal ops checklists are included, based on IAF and LM documents
-Airport name recordings for the ATC comms, and optional fully Hebrew ATC
-TE template with pre-saved IAF, SAAF, EAF and RJoAF squadrons at the correct airports
(...)
(http://i63.tinypic.com/hx81zr.jpg) (http://i63.tinypic.com/hx81zr.jpg)
We are happy to release version 1.0.1 of the Israeli theater. This release brings 4.33.1(U1) compatibility, as well as bugfixes and adjustments to compliment U1 code changes.
Torrent (https://www.108vfs.org/it-bms/) (Magnet Link) (https://www.108vfs.org/it-bms?magnet)
Israeli Theater Training Missions Tutorials (https://www.youtube.com/playlist?list=PLN4LvDouAUv08qHrGdR5_pw9JXqN7MtRP)
BMS 4.33 - Israeli Theater v1.00 Teaser (https://www.youtube.com/watch?v=Q0yCAQEaOqM)Cytat: ReadMeIsraeli Theater for Falcon BMS 4.33 (ITO)
VERSION 1.0.1
=====================================
Full documentation is located at the theater's Docs folder: Falcon BMS 4.33\Data\Add-On Israel\Docs
The theater's forum: http://www.bmsforum.org/forum/forumdisplay.php?61-Israel
GOAL
===================
The Israeli theater aims to realistically model the environment of Israel and nearby countries, present-day scenarios, and weapon systems as they are employed in the region.
FEATURES
===================
-Detailed terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data
-All F-16 variants in the region are represented: IAF F-16A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C-32/42/52+, RJoAF MLU - 20 squadrons in total, with correct skins, models, loadouts and avionic details as much as the simulation allows. Custom cockpit textures for IAF C, D and I models
-Dozens of additional theater specific aircraft and ground vehicles are featured with correct skins, weaponary and systems.
-Israeli munitions including Python-3/4/5 missiles, SPICE bomb and Delilah missile
-Fully functional dynamic campaigns with realistic order of battle
-Training missiles and bombs, and six real life target ranges in Israel. Dedicated training missions, with a comprehensive training guide, are included
-Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations
-To Hebrew speakers: Hebrew emergency and normal ops checklists are included, based on IAF and LM documents
-Airport name recordings for the ATC comms, and optional fully Hebrew ATC
-TE template with pre-saved IAF, SAAF, EAF and RJoAF squadrons at the correct airports
INSTALLATION
===================
The setup file is a standalone installer - simply run it from any location. Make sure the installer points to the root BMS folder (example: C:\Falcon BMS 4.33).
RECOMMENDED CONFIGURATION SETTINGS
===================
-Campaign challenge rating set to "Rookie", ADA and AI level set to "Veteran" or "Ace".
-BMS configuration editor: 'AWACS Required' (under Settings Campaigns) turned OFF to simulate GCI, which is available to all air forces in the region.
-Scramble mission enabled in falcon bms.cfg (that's the default setting).
-Autogen densities at default (middle) setting
FAQ
===================
WHY CAN'T I CARRY A SPECIFIC MISSILE / BOMB?
Loadouts were adjusted to reflect the real life capabilities of the aircraft employed by the air forces in the region.
I CAN'T GET TO THE LIST PAGE ON THE DED!
On the IAF F-16 C/D/I models, the LIST page is accessed from the CNI page by moving the DCS switch to the right (SEQ position).
Wind information is toggeled in the CNI page by moving the DCS switch to the left (RTN position).
The SAK master mode button which replaces the LIST button accesses the DLINK page.
WHAT ARE THE DIFFERENCES BETWEEN F-16-30I / F-16-40I AND F-16I?
30I and 40I are upgraded older blocks, while the F-16I is derived from the F-16D-52+. Notable differences: The F-16I can carry the AMRAAM, has better radar, higher maximum takeoff weight, and CFTs. Beware that it is heavier.
Note that because the F-16I is a two seat variant, and because many sub systems of the real F-16I are not modelled within BMS, we feel that flying blocks C-30I and C-40I yields a more realistic experience.
ARE SETTINGS IN THE THEATER'S CONFIGURATION EDITOR MULTIPLAYER CRITICAL?
No. They are safe to be set individually and don't impact multiplayer compatibility.
DOES THE THEATER MODIFY BASE INSTALL (GLOBAL) FILES? DOES IT REQUIRE A SEPARATE BMS INSTALL?
No. The theater's files are self contained in two folders: Data\Add-On Israel, F4Patch\persist\texturebackup\Israel Theater.
Because of that, ITO is compatible with all other theaters in the same install, provided the other theaters do not modify base install files.
You may also fly online in other theaters with users that don't have ITO installed.
THEATER CONFIGURATION EDITOR
===================
To change settings in the Israeli theater configuration editor, run: "Israeli Theater Settings.exe" from Falcon BMS 4.33\Data\Add-On Israel
UNINSTALL
===================
To uninstall, run: "Israeli Theater Uninstaller.exe" from Data\Add-On Israel.
KNOWN ISSUES
===================
1) In TE scenarios, NATO and Israeli assets are invisible to each other on the 2D map. E.g, when joined as Israel you will not see NATO aircraft on the map and vice versa. This is because TE does not support team alliances like the campaign (the teams are neutral to each other however). Therefore it is recommended to add all the blue forces under either Israel or NATO if they are meant to work cooperatively.
2) When loading a saved campaign file the description of the second campaign is shown regardless of the actual saved campaign. This seems to be a general BMS issue.
3) When selecting a carrier from the small campaign map at the beginning of a campaign, a wrong airport name is shown. This seems to be a general BMS issue.
4) Of the carriers, only CVN-70 Vinson is functional.
5) The Cockpit Pilot Model config option does not work on the EAF F-16C block 40.
Jak to jest z lataniem w multi po instalacji np tych skinów? Podejrzewam, że wszyscy muszą mieć to samo?To nie są tylko skiny. To też dokładniejszy model 3D.
Czy są malowania z Poznania i Łasku?Niestety jeszcze nie.
Może ja jakoś mało pojętny jestem, ale coś mi to posługiwanie się LOD Editorem do instalacji skórek średnio wychodzi. Może jeszcze raz spróbuję, fajnie by było mieć Polaka i nim polatać :)
Przydałby się jakiś poradnik krok po kroku jak to instalować.W paczce są instrukcje jak instalować, z obrazkami. ;)
W paczce są instrukcje jak instalować, z obrazkami. ;)To dawaj bo próbowałem wg tej instrukcji, która była razem z modelami i nic mi w niej nie pasowało.
Jeśli chcecie, mogą nagrać krótkie video jak poruszać się w LodEditor, nie jest to takie trudne.
# Where the campaign directory is
campaigndir Add-On Korea NATO Support\campaign
# where the terrain data is
terraindir Add-On Korea NATO Support\Terrdata\korea
# default objects
objectdir Add-On Korea NATO Support\Terrdata\objects
# misc textures
misctexdir Add-On Korea NATO Support\Terrdata\misctex
# 3d object files
3ddatadir Add-On Korea NATO Support\Terrdata\objects
# simdata dir
simdatadir Add-On Korea NATO Support\SimIKAROS Theater v4.1.0
for Falcon BMS 4.33 Update 3
The Development Team of IKAROS Theater is pleased to announce its next version 4.1.0,
which is a stand-alone package, independent of any older version.
Apart from the included Changelog, please note the following:
- No airbases are updated, other than LGSA (Souda), LGBL (Nea Anchialos) and LGAD (Andravida) which include new features. All other airbases are the same as from IKAROS v3.2.0. It is expected that the next version of IKAROS will include updates in many other airbases.
- This version of IKAROS includes a working Campaign named "Exercise Poseidon". To use it, please make the appropriate choice in the included "Ikaros Settings" utility.Download the 2.3GB ZIP package at the Main Site (http://"http://e-haf.org/Ikaros_Theater/IKAROS_Theater_v4.1.0.zip") or the Mirror Site (http://"http://downloads.uth.gr/Ikaros_Theater/IKAROS_Theater_v4.1.0.zip")
Installation Instructions:
1) Unzip the package anywhere in you PC, which includes the two files: "Setup Ikaros Theater 4.1.0.exe" and "data.file"
2) Run the Installer file "Setup Ikaros Theater 4.1.0.exe" and follow the on-screen info. Volume-up your PC speakers during installation... :)
3) After the installer finishes, read the "InstallationNote.txt" which opens automatically with your default text editor, and make the indicated edits in the "Falcon BMS 4.33 U1\Data\Terrdata\theaterdefinition\theater.lst" file.
Enjoy! :cool:
Volume-up your PC speakers during installation... :)Pojechali z tą ludową przyśpiewką podczas instalacji. Męczące dla mojego ucha. ;)
Hey guys here is another update for you all. This one incorporates JanHas F-16 models, creates surface ALSF and MALSR lighting where needed and updates some minor stuff.
This update can go right over top of what you already have installed.
Here is the changelog for updates 3.1 to 3.5Kod: [Zaznacz]- Removed trees from Aviano Airbase around Taxiway A, A1 causing human pilots to blow up
- Removed trees from Gio Del Colle RWY 14R causing human pilots to blow up
- Removed trees from Casale RWY 15 just past the intersection causing human pilots to blow up
- Fixed graphical anomoly by Amendola. Water tile was darker than the rest of the tiles
- Removed trees from RWY 26 side of Capodichino AB. Trees were in the approach path
- Looked at Pula for reported trees on the flightline and did not see any...Need more info on that
- Updated Balance of Power trigger file....save0.tri....removed objective number 393 (Zagreb City). This is because Croatian forces hold it by the time the campaign is finished and the campaign continues if it is in the trigger file if NATO controls it. It still has to be captured by Allied forces though
- Updated 05_23 RVR 2 Airport...was showing RWY 05L on both runways...updated the texture to 05R
- Created an approach procedure for Gioia del Colle and updated the NavAids and the MAIP charts by Nikos
- Updated the kneemaps by "jomla"
- Added Kneemaps folder to the Docs folder....user can choose between 3 different kneemaps.
- Added Taxiway sign C on Aviano Airbase RWY 23 side
- Updated the stations+ils.dat file to match the updated NavAirds an MAIP charts
- Changed Balkans.tdf file to say "BMS 4.33 Balkans Theater 3.1" instead of "BMS 4.33 Balkans Theater 3.0"
- Re-positioned 08_26, 26_08 and 12_30 airbases to place them more on the airbase tiles
- Decreased amount of trees/grass around all airbases....hopefully this will fix the ground crashes issues
- Updated Balkans MAIP.pdf by Nikos
- Fixed elevation issue at Practica di Mare Airbase
- Updated some terrain tile on generic airbases to have a tile that fits it. 32_14 for example
- Adjusted some road paths around airbases. Hopefully will keep ground units from moving through the airbase
- Updated Balkans.tdf file to say version 3.2
- Removed more trees from 08_26 runways....reported "holes" at Pula and Grobnicko Polje Airports.
- Removed trees from MIRIM airports.....reported trees on 08 side of Zemunik Airbase
- Updated F-16 3D cockpits for MLUs, Block 40, Block 42, Block 50, Block 52 and Block 52 HAF
- Updated F-16 3D cockpit textures for same blocks. The MLU and HAF F-16s now have the neon green with some white backlighting instead of the neon blue.
- Fixed some terrain tiling issues around Pula and other areas. Tiles got messed up in 3.2...fixed now
- Updated Balkans tdf file to say version 3.2
- [B]3.4 Updates[/B]
[COLOR=#FF0000] - Updated the following F-16s to the new JanHas models.....F-16CM-52, F-16 Fuel Tank and Pylons, F-16C-52+ CFT, F-16C-52+ EAF, F-16C-42, KF-16C, F-16AM RNLAF, F-16AM RNoAF, F-16AM BE, F-16AM RDAF, F-16AM RJAF, F-16CM Block 50, and F-16CM Block 40
- Fixed missing text in lcktxtrc.txt
- Updated Balkans MAIP
- Updated Balkans tdf file to say version 3.4
[/COLOR][B]- 3.5 Updates[/B][COLOR=#FF0000]
[I]- [/I]Removed hidden trees from Aviano - Created surface ALS and updated the ALS at all photoreal airports where needed.
- Moved the VORTAC station of Galatina airbase at the real position.
- Deleted the double ALS at the default airport type with RWY 11/29.
- Updated the NavAids and their list.
- Updated Balkans tdf file to say version 3.5
[/COLOR]
Here is the link for the update.....
Balkans Update 3.5 (http://"http://www.thunderboltsvfw.com/Downloads/433/Theaters/Balkans/Balkans_Update_3.5.zip") (465 MB)
Balkans 4.33 Update 3.5 Hi-Resolution Textures (http://"http://www.thunderboltsvfw.com/Downloads/433/Theaters/Balkans/HiRes_Balkans_3.5_Textures.zip")(606 MB)[INDENT]**Note: If you choose to use the Hi Resolution Textures, make sure you install update 3.5 first, then install the textures.
[/INDENT]
[/B]Balkans Update 3.5 Alternate (http://"http://www.thunderboltsvfw.com/Downloads/433/Theaters/Balkans/Balkans_Update_3.5_alternate.zip") (394 MB)[INDENT]Some guys with lower end machines might experience a FPS drop that is not to their liking. If that is the case, here is an alternate Balkans 3.5 update. The only thing that is different between the 3.5 update and the 3.5 alternate update are the updated F-16 models. The alternate update does not have them installed since those are the cause of the FPS.
[/INDENT]
Please make sure you have the Same ACDATA Files Required UNCHECKED in the config editor while using the 3.5 or 3.5 alternate update.[/B]
- Removed trees from Aviano Airbase around Taxiway A, A1 causing human pilots to blow up
- Removed trees from Gio Del Colle RWY 14R causing human pilots to blow up
- Removed trees from Casale RWY 15 just past the intersection causing human pilots to blow up
- Fixed graphical anomoly by Amendola. Water tile was darker than the rest of the tiles
- Removed trees from RWY 26 side of Capodichino AB. Trees were in the approach path
- Looked at Pula for reported trees on the flightline and did not see any...Need more info on that
- Updated Balance of Power trigger file....save0.tri....removed objective number 393 (Zagreb City). This is because Croatian forces hold it by the time the campaign is finished and the campaign continues if it is in the trigger file if NATO controls it. It still has to be captured by Allied forces though
- Updated 05_23 RVR 2 Airport...was showing RWY 05L on both runways...updated the texture to 05R
- Created an approach procedure for Gioia del Colle and updated the NavAids and the MAIP charts by Nikos
- Updated the kneemaps by "jomla"
- Added Kneemaps folder to the Docs folder....user can choose between 3 different kneemaps.
- Added Taxiway sign C on Aviano Airbase RWY 23 side
- Updated the stations+ils.dat file to match the updated NavAirds an MAIP charts
- Changed Balkans.tdf file to say "BMS 4.33 Balkans Theater 3.1" instead of "BMS 4.33 Balkans Theater 3.0"
- Re-positioned 08_26, 26_08 and 12_30 airbases to place them more on the airbase tiles
- Decreased amount of trees/grass around all airbases....hopefully this will fix the ground crashes issues
- Updated Balkans MAIP.pdf by Nikos
- Fixed elevation issue at Practica di Mare Airbase
- Updated some terrain tile on generic airbases to have a tile that fits it. 32_14 for example
- Adjusted some road paths around airbases. Hopefully will keep ground units from moving through the airbase
- Updated Balkans.tdf file to say version 3.2
- Removed more trees from 08_26 runways....reported "holes" at Pula and Grobnicko Polje Airports.
- Removed trees from MIRIM airports.....reported trees on 08 side of Zemunik Airbase
- Updated F-16 3D cockpits for MLUs, Block 40, Block 42, Block 50, Block 52 and Block 52 HAF
- Updated F-16 3D cockpit textures for same blocks. The MLU and HAF F-16s now have the neon green with some white backlighting instead of the neon blue.
- Fixed some terrain tiling issues around Pula and other areas. Tiles got messed up in 3.2...fixed now
- Updated Balkans tdf file to say version 3.2
- 3.4 Updates
- Updated the following F-16s to the new JanHas models.....F-16CM-52, F-16 Fuel Tank and Pylons, F-16C-52+ CFT, F-16C-52+ EAF, F-16C-42, KF-16C, F-16AM RNLAF, F-16AM RNoAF, F-16AM BE, F-16AM RDAF, F-16AM RJAF, F-16CM Block 50, and F-16CM Block 40
- Fixed missing text in lcktxtrc.txt
- Updated Balkans MAIP
- Updated Balkans tdf file to say version 3.4
- 3.5 Updates
- Removed hidden trees from Aviano - Created surface ALS and updated the ALS at all photoreal airports where needed.
- Moved the VORTAC station of Galatina airbase at the real position.
- Deleted the double ALS at the default airport type with RWY 11/29.
- Updated the NavAids and their list.
- Updated Balkans tdf file to say version 3.5
- 3.6 Updates
- Another attempt to fix the tree/grass issue off Taxiway A at Aviano. I think I got it this time.
- Updated the Block 40 and Block 50 F-16s to JanHas latest version....with the AB Fix
- Updated Balkans tdf file to say version 3.6
W środku znajdziesz folder Art, Campaign i Movies.Wszystko, co musisz zrobić, to skopiować wszystkie trzy foldery do folderu Iberia :evil:Przepraszam jeszcze to: Teatr Pobierz
http : //www.mediafire.com/file/4avx04...aigns.rar/file
Jak będziesz miał chwilę to podrzuć jeszcze raz. :)No tak, tylko co to ma być chopa w górę (podrzucone)? :|
No tak, tylko co to ma być chopa w górę (podrzucone)? :|Tak będzie najlepiej:https://www.benchmarksims.org/forum/forum.php
Źle skopiowane link ale dziękuję za informację.
Przepraszam za babolika, ale ja z tego linku pobierałem, następne jak coś to głównej str. zapodam :|.
NTO Polar Vortex V2, w pierwszym poście dodano link do pilnej aktualizacji:
https://www.benchmarksims.org/forum/showthread.php?34391-NTO-Polar-Vortex-V2/page2
Warto Tacview kupić jak gram tylko offline bo pewnie na czarny piątek będzie 40% zniżki?Jak będzie 40% to warto, czy to samosiem czy to w zespole... :evil:
niebo też jest świetne, podobają mi się nowe chmurki