Autor Wątek: BMS Update 6  (Przeczytany 2862 razy)

0 użytkowników i 1 Gość przegląda ten wątek.

mmaruda

  • Gość

Offline syringe

  • *
  • Centipede
Odp: BMS Update 6
« Odpowiedź #1 dnia: Czerwca 18, 2013, 16:44:32 »
I jeszcze changelog:

Cytuj
Exe:
- Fixed CTD in RadarDopplerClass::AddTargetReturns().
- Fixed (or rather: circumvented) CTD in ATCBrain::GetRunwayName(). In case invalid runway data is passed, there will be a corresponding MonoLog entry now, which should help in tracking down where the invalid data originated.
- Fixed a memory leak in the former ghost A/C patch.
- Disabled unnecessary mipmap generation for environment map.
- Improved accuracy of raindrop effect, should fix blocky pixels reported by some users.
- Minor branching optimization in vertex shaders.
- Fix for the campaign engine loading dumb bombs too often.

Data:
- Fixed Yongwol Bridge bad placement for every campaign.
- Changed default player options and online rules to full realistic settings.
- Added squadron patch for 1st VFW.
- Adding missing Mirage 3dbuttons.dat files for ckptartn directory to have ECM functional at night.
- Changed AGM-154A JSOW hit chances so ATO will not load them for strikes against static targets.

Link dla tych którzy jakimś cudem nie są zarejestrowani na forum BMS.

http://www.amvi.it/download/falcon/patch/225/falcon-bms-4.32-update-6.html