Autor Wątek: English patch v1.01 relased!  (Przeczytany 15718 razy)

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Atentrue

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English patch v1.01 relased!
« dnia: Stycznia 07, 2004, 14:52:34 »
Jest już dostępny Lock On: Modern Air Combat English patch v1.01. Można go zassać między innymi z http://www.3dgamers.com

Offline YoYo

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English patch v1.01 relased!
« Odpowiedź #1 dnia: Stycznia 07, 2004, 15:24:35 »
Super nowina-szczerze, mialem takie przeczucie bowiem cos mi sie w nocy przysniło hehehe, już zassysam! lolololol  :D

tutaj dokładny link:
http://www.3dgamers.com/dl/games/lockonmac/patch-1.01.exe.html

patch ponoc jednak zawiera bug-nie znajduje on CD w wyniku czego nie mozna odpalic gry (chyba ze ktosik ma pewnie cracka na cdka). Radzą zrobic back-up katalogu z gra przed instalką. Kiedy swiat bedzie doskonały... buuu? :?

Ponizej co zmienia:

Lock On 1.01 Patch Readme
05 January 2004

This is the first patch for Lock On: Modern Air Combat and is designed to
address many of the significant bugs identified with the initial release of the
product.  This patch is however not designed to fix all identified bugs.  We
plan to provide additional patch(es) that will address problems not fixed in
this first patch.

Please note that due to several items being fixed in the patch, some of the
training missions will not play back correctly now.  If you wish to play all
the training missions, we suggest that you only apply the patch after doing so.
A training mission correction patch is planned.


--- Corrections List ---

Windows 98 and Windows ME support greatly improved.  However, please note that
users using these operating systems may encounter instability if they use the
AWACS view (F10) and then cycle between the F1 and F2 views.

Track to AVI tool is now working correctly.  AVI files will be saved in the
Movies folder.

The damage model for the Su-33 has been corrected.

Corrected target loss problems for some air defense complexes such as S-300PS
and Patriot.

HAWK and KUB SAM missiles will NOT fly into the ground shortly after launch,
when engaging low-altitude targets.

Missiles fired by Perry-class ships will NOT fly into the sea shortly after
launch, when engaging a low-altitude target.

Antiradar missiles cannot lock onto Strela SAMs because this system has no
radar now.

Player can now not view Hide lists for a mission that has been classified.

Player can now change payload of his or her aircraft in Campaigns and
classified Single Missions.  This is only true for the player, not wingmen.

After exiting a training mission, the player now returns to the training
mission selection screen.

External fuel tanks now add weight to the aircraft.

Corrected flight behavior of A-10 and Su-25 at low speed and AoA > 30.  This
fixes the odd flight behavior exhibited during a tail-slide maneuver.

Removed first delay in A-10 bomb dropping when ripple interval > 1.

Corrected jumps of general visibility in Meteo selection.

AI will now go out to less range (8 km) when re-engaging a target with
bombs/CBUs.

AI will now pop up to 500 m when attacking with gun or rockets.

MiG-23 and MiG-27 will not destroy themselves when attacking with gun or
rockets.

Corrected A-10A pitch ladder so that it will not climb as the aircraft rolls.

Reduced radar look-down range reduction for F-15C.

Removed A-10A TVV on HUD when it is inside CCIP or gun/rocket pipper.

Removed F-15C bank and steering indicator on HUD when in air-to-air mode.

Increased padlock field of view angles.

Corrected the lack of green radar zone triangle on Russian Head Down Display
(HDD) when an AWACS is in the mission.

Adjusted the aircraft reaction to small rudder inputs.

S-3A and S-3R now will fold their wings during taxiing.

Player can now switch between cockpits of flyable aircraft (Alt-j).

NyMax (maximum G) has been increased up to 9G for Su-27, Su-33 and Mig-29.

New MiG-29S CAP payloads have been added.

AGM-65D and AGM-65K now indicate correct seeker type in payload screen.

Maximum range of AIM-120C and R-77 was increased to 50 km.

Reduced the effect of radar range reduction when flying at low altitudes.

AI will now engage with follow-on missile(s) if first has missed.

Corrected TrackIR centering problem and improved Enhanced mode support.  NOTE:
YOU MUST DISABLE COCKPIT MOUSE OPTION TO ENABLE TRACKIR!

Corrected probability of failures option. It is not always set to 0% now.

Skill is defaulted to “Player” when a flyable aircraft is selected.

Game no longer crashes is player presses F3 while the game is paused at the
start of a mission.

"Fuel Low" indication is correct now for the A-10A.

Renamed "mi" to "nm" in labels.

Adjusted maximum radar range of some aircraft.

Set 150 shells for Mig-29 gun.

The wind direction dial now shows correct direction.

The R-27EM now has a semi-active radar seeker instead of an active radar
seeker.

Chaff now works against semi-active seeker missiles.

Decreased effectiveness of chaff and flares against active and IR guided
missiles.

Fixed crash game in Dinput8.dll on the Exit.

Fixed instability bug when saving stage of campaign.

Removed "Category" column from Debrief Event Log.

Players can now record voice-overs for Tracks.

Limited helicopter numbers from 1 – 10.

Fixed algorithm of finding course of routes in mission editor.

Fixed award white spaces in the Logbook for countries with less then 8 awards
(e.g. Spain). You need to remove existing pilot, sorry.

Corrected wind-related flight effects for player and AI aircraft.

Corrected engine behavior after aerial refueling.

Corrected zero thrust phenomena in A-10 when flying at M>0.8.

Expanded range of R-60 in rear hemisphere.

Increased engine impulse for MICA missiles.

Values RCS for some planes and helicopters are adjusted.

Decreased maximum G for F-15C at low speed.

Corrected collisions for Mirage-2000 and, KAMAZ.

BANO, afterburner and other effects will not cast shadows now.

ECM was removed from MiG-25PS.

The F-117 has no chaffs or flares now.

Incorrect route saving from state restoring is fixed both for Human and AI.

AWACS-View is now working in saved state games.

Corrected keyboard-only pitch control. Disabled automatic return to the neutral
position.

Disabled mouse speed scaling for TrackIR.

Host can now respawn in multiplayer.

Missile and gun accuracy is greatly increased in multiplayer.

nForce2 lag problems have been significantly reduced.  However, if the game
consists of six or more players, lag may be observed.

Fixed broken payload options "MK-84*2, LAU-61*2, AGM-65K*2" (A-10A, Task
"CAS")

Keyboard/mouse speed values in the Config\View\View.cfg are now applicable for
cockpit and for external views.

"Record Track, Play Track, Video Edit and Record AVI" are grayed in debriefing
mode.

Set mouse axes as unlimited.

Increased the EOS view and lock ranges for Russian fighters.

Remade the air-to-air mode for Su-25.  Can now fire missiles when EOS is
damaged.

Added the caret sweep on F15C radar in TWS mode.

HOJ strobe should is always shown on VSD when jammer is active now.

Radar notch has been narrowed to a reduced radial velocity gate.

Antenna elevation control now works correctly after changing between search and
short-range auto-acquisition modes in the F-15C.

Elevation scan zone has been widened.

Radar on Russian fighters now works correctly when EOS is turned off.

Gimbal limits of AGM-65 have been reduced to realistic limits.

Ground vehicles formation changes work correctly now.

Fixed bug that prevented clients from joining large file size missions (64kb).

Fixed bug that would crash game if player started an Internet game and pressed
the aircraft icon (top / left corner of screen), before doing anything else.

Player can now jettison KMGU-2f and KMGU-2b containers.

External aircraft model is correct now when player has blown-off canopy.

Betty and radio voices are now correct in saved state missions.

--- New Features List ---

Added advanced check of connections in the LAN Game.

Added rocket's dispersion, except for S-24 and S-25.

New training processor remembers current airplane and task.

The visibility range of “Goal” targets has been increased.

Cockpit camera speed control commands are functional (Ctrl+Left Shift, Alt+Left
Shift, Right Shift+Left Shift). Corresponding speed values in the
Config\View\View.cfg are functional too.

Labels are much more configurable now (Config/View/View.cfg).

New text messages are now automatically shown at the top of the screen in
multiplayer.

Added configurable cockpit camera default position to the
Config\View\View.cfg.

Setting "ScreenNoise = true;" in Graphics.cfg enables film “graininess.”

--- Play Notes ---

Missile ranges.  Players should understand that due to a variety of factors,
actual missile ranges can be far less than maximum ranges stated in various
media.  Two large factors include:

1-      Target aspect.  If the target is flying towards you, your acceptable
launch range will be far greater than a target flying away from your or
perpendicular to you.  When the target is flying towards you, the target is
thus flying to the missile and greatly increasing the range at which the shot
can first be taken.  If however the target turns away after the shot is taken,
the missile may not have the energy to reach the target.  This is particularly
true when taking a shot at long range.

2-      Altitude.  The altitude of you and the target can be a significant
factor in range.  At lower altitudes, the air is much thicker and induces a
great amount of drag on the missile.  After a few seconds missile of motor burn
at launch, most air-to-air missiles coast the remaining distance to reach the
target.  If flying through the thick air of lower altitudes, the range at which
the missile can reach is far shorter then when launched at high altitude.  The
difference between a shot taken at 5,000 feet and 30,000 feet is dramatic.

ECM effect.  If flying the F-15C and trying to acquire a target on radar, this
will be difficult if the target is employing Electronic Counter Measures (ECM).
Please note that some aircraft and have internal jammers and not just ECM
pods.  If the target is employing ECM, you will likely not attain a radar track
on the target until under 10 nm.  The Russian ECM systems are very effective.
To combat this, the F-15C can take advantage of the Home On Jam (HOJ) launch
mode.  This can be used with both the AIM-7 and AIM-120.  Simply lock the TDC
cursor on the jamming strobe on the VSD to lock.  Once fired, the missile will
automatically home in on the target as long as the ECM is active.  This can be
very effective.

--- Game Credit ---

The photographer for the loading screen of the F-15C on the stands is Erwin
Ross.
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Offline Kusch

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English patch v1.01 relased!
« Odpowiedź #2 dnia: Stycznia 07, 2004, 15:59:23 »
Niestety u mnie domaga sie cd dobrze ze zrobilem back-up.
"Najlepszą metodą przewidywania przyszłości jest jej tworzenie"

http://img90.imageshack.us/img90/9643/klmd5.jpg

English patch v1.01 relased!
« Odpowiedź #3 dnia: Stycznia 07, 2004, 15:59:48 »
No ale nie jest to oficjalny patch ale znowu jakis wyciek :(

Ciagne juz i zobacze czy sie zainstaluje.
Bartek
Aztec.pl

Offline YoYo

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English patch v1.01 relased!
« Odpowiedź #4 dnia: Stycznia 07, 2004, 16:01:39 »
Właśnie poczytałem forum ang. jadą po ubikacji jak po łysej kobyle, faktycznie wydanie patcha z takim BUGIEM to pierwszy w tym roku "sliczny" poślizg na g...nie  UBIKA, po prostu skandal. Lock On ciągnie piętno FB.....

 :!:  :!:  :!: Z ostatnich danych jakie wyczytalem, patch jest przeznaczony tylko na wersje US, my mamy w Polsce wersje UK :!:  :!:  :!:
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Zoom

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English patch v1.01 relased!
« Odpowiedź #5 dnia: Stycznia 07, 2004, 17:40:20 »
Zainstalowałem patch-a no i gra nie potrafi znaleźć płyty. Wprawdzie zrobiłem backup-a, ale chcę jednak zobaczyć jak działa to po patchu. Czy ktoś może podać link do "patch-a" no-cd?

I jeszcze jedno ale dotyczy FB. Wczoraj wszedłem na stronę LEM i się mocno zdziwiłem, bo w zapowiedziach nie było ani jednej gry UBI, oczywiście nie było też FB. Kilka pozycji UBI pojawiło się u Cenegi, ale niestety nie FB. W tej sytuacji to ja już myślę, że należy też zacząć robić pod włos naszym dystrybutorom i oświadczam wszem i wobec, że jak zdobędę Add-on, to załatwcie sobie duże skrzynki pocztowe i będę rozsyłał. :P.  :evil:

Offline YoYo

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English patch v1.01 relased!
« Odpowiedź #6 dnia: Stycznia 07, 2004, 17:47:57 »
tak, FB zniknął z poczatkiem stycznia w planie wydawniczym LEM, ponoc cos sie nie mogli chlopaki dogadac, co ciekawe ze strony PL wszystko zostalo przygotowane, lacznie z przetlumaczeniem tekstow instrukcji i calego FB, wiec gra byla gotowa w 100% i czekala na zgode wydania od Ubi

ciekawa opinia o patchu 1.01:
I've been running LOMAC on a P4 3.0GHZ 533FSB ASUS board with 512 Rambus memory, FX5900 256 vid card, XP and used to get FPS of 30+ in cockpit with medium settings (a few high a few low especially water and effects). Now after this patch on 3DGamers website I'm getting 20+. Now I didn't reinstall but will try that. Anybody else?
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English patch v1.01 relased!
« Odpowiedź #7 dnia: Stycznia 07, 2004, 17:56:16 »
No i d....
U mnie tez nie działa :(
Bartek
Aztec.pl

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English patch v1.01 relased!
« Odpowiedź #8 dnia: Stycznia 07, 2004, 18:05:04 »
No i nie będzie działał, bo patch jest dla wersji US o tytule "Lock On Modern Air Combat". My mamy wersję Angielską (europejską) tytuł sami sobie przeczytajcie. Tak więc Wags gdy pisał o wersji angielskiej to myślał o USA, no bo jak oni mówią "amerykanie" to też myślą tylko o USA :P . Wynika z tego, że my swojego patch-a dostaniemy razem z Niemcami i Francuzami.
Gra po skasowaniu wersji spatchowanej i rozpakowaniu backupa działa-chociaż to jest dobre.

Thomasm

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English patch v1.01 relased!
« Odpowiedź #9 dnia: Stycznia 07, 2004, 18:27:10 »
Cześć!

Przeczytajcie dobrze wiadomość na oficjalnym forum Lockona:
http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=38610606&m=430105801
Na samym dole są do wyboru dwie wersje tego patcha, US and UK.

Pozdrawiam :)

English patch v1.01 relased!
« Odpowiedź #10 dnia: Stycznia 07, 2004, 18:50:54 »
Aaa widzisz....tego wczesniej nie było.
Juz sciagam UK i zobaczymy.
Bartek
Aztec.pl

Offline YoYo

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Gornet

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RE
« Odpowiedź #12 dnia: Stycznia 07, 2004, 19:41:24 »
Tak samo w nocy pomyślałem sobie ,że powinni wkrótce wydać jakiegoś patcha :))) Apropos...ja mam Lock On ściągnętego z torrenta z suprnovej... jeżeli ktoś instalował UK to niech powie czy mu działa !

English patch v1.01 relased!
« Odpowiedź #13 dnia: Stycznia 07, 2004, 20:14:43 »
Cholerka nie moge cos sciagnac wersji UK. Idzie, idzie i na 99% stoi :( (23.2 MB z 23.2 MB czyli niby całosc ma a skonczyc nie moze).
FlashGet tego nie łyka wiec tylko standardowy download wchodzi w gre :(
Bartek
Aztec.pl

Andrew

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English patch v1.01 relased!
« Odpowiedź #14 dnia: Stycznia 07, 2004, 20:17:12 »
g...., g..., g..., i ten i ten drógi patch (no cd). Nie chce klnąć na forum ale powiedział bym wam co sądze o firmie która tworzyła grę. Może przesadzam teraz ale strasznie długo czekałem na ten patch i żeby znowu jakieś problemy nawet z patchem to już za dużo. Jak ktoś uruchomił grę z patchem to niech powie jak to zrobił bo…