Ściągasz moda :
http://www.mediafire.com/?xnmezn1tzqalub
http://www.filefactory.com/file/b27cc88/n/00_A_Plutonium_Maximum_Effects_Edition_V1.zip Trzeba rozpakować zipa, pojawi nam się folder:
00_A_Plutonium_maximum........
który trzeba wrzucić do folderu MODS w grze.
W config.ini Effect dać na 1 powinno działać.
Najprościej sprawdzić można zrzucając dużą ilośc bomb na miasto- płomienie powinny być rozproszone i długo się palić jak tak będzie to mod działa.
W UP2.01 nie działa z niektórymi modami które włączymy w JSGM lista:
00_PAT_MOD
00_USL_ADDONS
00_WARBIRDSOFPRAY
00_ZUTI_DSMOD ( any version )
HG&P PLATINUM EFFECTS MOD
HG&P URANIUM EFFECTS MOD
FX_REVOLUTION MOD
FULL_Throttle_FX_rev
B29_Silver_Plate mod
Mosquito B mod and SP B29 MKXVI Effects fix for HSFX and UP
Oto oryginalna informacja:
Developed on: UP 2.01 game install version !
Also tested on older modded versions V4.08m & V4.09b1m and you have to
make sure Bomb Bay Door plus mod is installed in your game main MODS folder
with those older game install versions as UP 2.01 have bomb bay door mod plus
installed as default otherwise your game will crash .
New release , which is based on and replacing previous obsolete Uranium effects version .
It have been created from many WWII archival documentaries and gun camera footage like Hunters in the skies , The War File Air Battles of WWII , Wings of Defeat - Kamikaze , archival RAF and Luftwaffe WWII footage .
Some effects are simulating very much the same real WWII visual effects shape and size , some other effects are close as possible to the real thing as much as game engine allow .
Main focus was on the whole battlefield immersion as can be seen from inside aircraft cockpit rather than on each effect detailed view .
Every effect included in Plutonium mod is done the way it is for a reason which 90% of the time is to staying within the game engine limits as much as possible to prevent massive textures disappearing .
It was thoroughly tested and it passed " The Black Death " track and all other recorded default tracks without causing textures disappearing .
It was tuned to withstand fairly bigger battle scenarios with infinite time period fires and smokes during air combat mission .
Credit for help with mod development and providing some of the textures:
Fly!
Aed
Stuka40
Slipry
3rdeye
Maven
Jaypack44
Buffy
Fabianfred
Gromic
Santobr
Eexhaton
GhostFiles
Condor
IL-2 community
Extra big credit goes to :
Oleg & 1C for creating kick ass wonderful WWII flying simulator.

Aed for all hard work with editing class files and making some of these new effects possible.
Wolfighter for magnificent aircrafts smoke damage java class files editing and fixing and supplying additional new edited java class files in order for Aed's java class files effects to fully comply with the game engine.
SAS Administrators and SAS Team members and HaDeS for excellent assistance
Plutonium mod is fully compatible with these examples of visual enhancing mods but it is not a complete list:
1. 00_HG&P_Ricochet_Gunsmoke_Bullets_2D_Smoketrail
2. Tracermod + VVS/Russian tracer fix mod by Eexhaton
3. Torpedo Trails mod by Fly!
4. 3D German 20mm Cannon Spiralsmoke mod by Eexhaton
5. Combined Contrail Fixes v2 mod by CirX
6. ANY CLOUDS MOD WHICH IS USING ORIGINAL CLOUDS TEXTURES NAMES ( Benders Ultimate environment clouds mod might be creating a problem )
7. Big Bombs Explosion Effects [Final Version] mod by Santobr
8. ShipTrail mod by Fly!
9. Philip.ed's New Intermittent Smoketrail Tracer MOD V1
10. GUNFIRE Day & Night gunfire mod with alpha channels added by Fly!
11. 00_DaddersmuzzleflashlowfatV2 mod by Dadder
12. UP's 00_Advanced_Engine Management
13. UP's 00_AlternativeFMs
14. UP's 00_Atm_mod_Original
15. UP's 00_Atm_modv3.1Wind_Turb&Prop
16. UP's 00_Perfect_Map_Textures
17. UP's 00_RealisticBomb&TorpedoFusing
18. UP's 00_ZloyPetrushkO_AAAmod_fast
19. UP's 01_CumulativeShipsDamage
20. UP's 01_TougherBridges
21. UP's 01_TougherTrains
22. UP's 02_CarrierTakeoffMod_5.3.3
23. Any other mod that do not have included any of the same 39 effects files or Java class files of the effects that are listed above
NOTE:
There won't be JSGME version for jsgmemods folder because if Plutonium effects mod will be selected via JSGME application , it will be ovewritten with a zillion other incompatible old effects mods inside game main MODS folder and creating chaos in install and actual in-game visual effects.
Plutonium explosions , ground damage smokes , battleship guns blast smokes & flash effects were tuned and optimized for less GPU and CPU demand with significantly less demand for emit , particles and textures size to make sure they're all together staying within the game engine limits and they should not be replaced with separated effects with other differently configured mods created by other members .
Mod needs to remain as it is , do not move folders , files , there is extra folder and some of the effects have been switched between each other as it was also done with previous Uranium mod.
Mod is using only small 17kb and even few smaller size textures .
After unzipping , mod size is only 1.67 MB .
Thursday , July 08 , 2010 NEW CHANGE V1:
1. removed clouds folder to avoid compatibility issues with available clouds mods
2. .303 and 0.50 caliber bullets hit to the ground smoke effect caused drop in FPS which is now tuned and no more happening with also assigned new color
3. .303 and 0.50 caliber bullets hits to the water splash effect caused drop in FPS which is now no longer happening with the same rainbow color effect
Chyba wystarczająco dużo przerzuciłem