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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #45 dnia: Stycznia 05, 2014, 12:14:24 »
Najnowsza wersja (0.99) teatru izraelskiego gotowa.

Cytat: Echo
Hi all,
We are releasing version 0.99 of the Israeli theater. The most significant changes in it are new ground objectives, and working campaigns. This version is compatible and tested with Update 7. The full changelog is below.
As always, please continue providing us feedback, it is welcome and helps to improve the theater.

Installation
Please uninstall previous versions of the Israeli theater (IT-BMS) before installing this version.  To do so run Falcon BMS 4.32\Israel Theater Uninstaller.exe.
Otherwise, simply run the one click installer.
Older missions and campaigns are not compatible with the current version.

Download
 Torrent Please seed
 http://108vfs.org/it-bms/

Web links Please mirror
 http://demovfw.com/echo/Israel_Theater_099.exe (Thanks Demo)
 http://rapidshare.com/share/8410DD293CAF95919BE9E4247B7C8188

 File size: 912,941,741 bytes

 Checksums:
CRC32 - c6116e4f
MD5 - 70822b49b30c686b3b98fc0ae68cd4d2
SHA1 - a746557344ead3effbb1813f9bfc4fbd3284dc94


Readme file follows, please read.

Israel Theater for Falcon BMS, V0.99
31.12.2013

============================

Full documentation is located at: Falcon BMS\Data\Israel\Docs


GOAL
===================
Israel theater aims to model realistically the environment of Israel and nearby countries, present-day scenarios, and weapon systems as used in the region.


FEATURES
===================
-Accurate terrain with high resolution tiles by Polak. Photo real coverage in selected areas including the Dead Sea, Jerusalem, Haifa, Ramat David airport, Tel Aviv and Suez. Realistic elevations based on SRTM data.
-Modeling of all F-16 variants in the region - IAF F-16 A/B/C-30/C-40/D-40/I/I-CFT, EAF F-16C 32/42, RJoAF MLU - 14 squadrons total , with correct skins, models, loadouts and avionic details as much as BMS allows. Custom cockpit textures for IAF C, D and I models.
-Working dynamic campaigns which model actual order of battle down to battaltion numbers
-Realistic training environment: training missiles and bombs, six real life target ranges in Israel
-Real world airport frequencies and included airport diagrams + ILS approach charts for realistic operations
-To Hebrew speakers: Hebrew emergency and normal ops checklists included, based on IAF and LM documents
-Airport name recordings for the ATC comms, and optional fully Hebrew ATC
-TE template with pre-saved IAF squadrons at the correct airports


INSTALLATION
===================
1. Uninstall the previous version of Israel theater (IT-BMS 0.97) by running "Israel Theater Uninstaller.exe" from your main BMS directory.

2. The setup file for version 0.99 is a standalone installer - run it from any location. Make sure the installer points to the root BMS folder (example: C:\Falcon BMS 4.32).

Saved missions and campaigns from previous versions are not compatible with the latest version.


RECOMMENDED CONFIGURATION SETTINGS FOR BEST REALISM
===================
-Israel configuration editor: all options turned ON.
-BMS configuration editor: 'AWACS Required' (under Settings Campaigns) turned OFF to simulate GCI, which is avaliable to all airforces in the region.
-Campaign challenge rating set to “Rookie”, ADA and AI level set to “Veteran”.
-Scramble mission enabled in falcon bms.cfg


FAQ
===================
Why CAN'T I CARRY X MISSILE / BOMB?
Loadouts were adjusted to reflect the real life status of the various models and operators. For details see "Aircraft, Vehicle and Munition Modifications" in the Docs folder.

WHAT ARE THE DIFFERENCES BETWEEN F-16-30I / F-16-40I AND F-16I?
30I and 40I are upgraded older models, while the F-16I is based on the F-16D-52+. It can carry the AIM-120, has stronger ECM, higher maximum takeoff weight and CFTs. For details refer to "Aircraft, Vehicle and Munition Modifications.pdf" in the Docs folder.
Note that because the F-16I is a two seat variant, and because many sub systems of the F-16I are not modeled within BMS, we feel that flying blocks C-30I and C-40I yields a more realistic experience.

WHAT DOES THE FLIGHT MODELS PATCH IN THE THEATER CONFIGURATION EDITOR MODIFY?
Chaff and flare amounts, TGP and HTS pods, presence of a braking chute, and graphical effect for practice bombs. No performance data is altered by the patch.

DOES THE THEATER MODIFY BASE INSTALL FILES?
The installer does not modify any base install (global) files. The files are copied to the "Add-On Israel" folder and to new cockpit art subfolders.
The theater configuration editor includes an optional flight models patch, which DOES modify global files - flight models. This patch is always disabled after the installation. We recommend to turn it on when flying in Israel as it sorts various pod and munition issues, but do so only after you read carefully the description and warnings displayed in the config editor. The patch can be disabled anytime.


EXTERNAL UTILITIES
===================
1) To change settings in the Israel thetaer configuration editor, run: "Israel Theater Settings.exe" from your main BMS directory.

2) To uninstall, run: "Israel Theater Uninstaller.exe" from your main BMS directory.


KNOWN ISSUES

===================
1) For the F-16I-CFT it is realistic to always decrease the amount of fuel by 1400 lbs in the munitions screen.
This is because no flight model of F-16D-52+CFT is present in the BMS data, and so the F-16I-CFT uses FM of F-16*C*-52+CFT. The I is a two seat variant unlike the F-16C-52+CFT, which holds 1400 lbs more internal fuel.
Note that the F-16I without CFT uses FM of D-52 and so holds the correct amount of internal fuel.

2) It is recommended to restart Falcon BMS after switching theaters in order to avoid CTDs.

3) When loading a saved campaign file the description of the second campaign is shown regardless of the actual saved campaign. This seems to be a general 4.32 issue.

4) When selecting a carrier from the small campaign map a wrong airport name is shown. This seems to be a general 4.32 issue.

5) No 3D model of the TGP carried by Mirage-2000C.


MODDING
===================
You may freely modify Israel, and redistribute it, as long as you include the credits document found in the Docs folder.
In case you wish to use isolated elements from this theater (skins, terrain tiles, etc) for another project, you should seek the permission of the original creator. See the credits document for detiles. If in doubt, please contact Echo7.

TO THEATER MAKERS:
IT-BMS comes with cockpit configuration files to match non-default names of local F-16 models. If you redistribute a mod of IT-BMS you must include these files by either:
A. Changing the DB names of the local models (see below) to your own names and including your own matching cockpit files which will be installed in the art folder. This is preferred and ensures future compatibility.
*OR*
B. Keeping the current DB names and including the exact same files currently installed by IT-BMS to retain compatibility with IT-BMS. If you do this, also note that your uninstaller must not remove these files if IT-BMS is installed (this can checked the presence of this folder: Falcon BMS 4.32\Data\Add-On Israel). You should let the users know you're sharing cockpit files with IT-BMS because the IT-BMS uninstaller asks whether to remove these cockpit files upon exectuion.
IT-BMS cockpit files are installed in subfolders inside Data\Art\ckptart and Data\Art\ckptartn. These are the subfolders names:
F-16C-30I, F-16C-32E, F-16C-40I, F-16C-42E, F-16D-40I, F-16I, F-16I-CFT, F-16AM-J



http://imageshack.us/a/img560/5035/hgpd.jpg
http://imageshack.us/a/img827/7094/bqko.jpg
http://imageshack.us/a/img24/3108/h607.jpg
http://imageshack.us/a/img201/4608/fd3j.jpg
http://imageshack.us/a/img43/813/75rc.jpg
http://imageshack.us/a/img51/6286/wyh0.jpg
http://imageshack.us/a/img812/1713/8lv1.jpg
http://imageshack.us/a/img694/5033/20130221215834.jpg
http://imageshack.us/a/img838/9104/8tu4.jpg

http://www.youtube.com/watch?v=PlOgqzYn9M8



A small 'dev' note: you may have noticed that in past releases we've been improving the 'foundations': terrain and database. Using these elements, and the new objectives with functional links / parent data, we are now able to build proper  campaigns. So for this release you have two new campaigns: one complete with ground war in Syria (this campaign is fairly quick and  aggressive),  and another (beta) campaign with air war only in Egypt. As usual, we've done our best to create a realistic experience. The ground forces are modeled after the real armies, down to correct division / brigade /  battalion names. Squadrons are the real life ones as well. Equipment types are as accurate as BMS allows, and some new vehicles were added to the DB.
While realistic, these campaigns are a starting point for more complex scenarios which we plan for later versions.
The new objectives are based on Freefalcon's ITO2 objectives, fine tuned and improved after countless hours of testing in the BMS environment. Thank you guys.

Changelog:

0.99
 New ground objectives with functional links and parent relations.
 New concludable campaigns with realistic units and OOB.
 Vehicles added to the DB:
 --IDF Merkava Mk. III tank (model by ccc)
 --IAF CH-53 helicopter (model by ccc)
 --EAF MiG-21MF
 --EAF MiG-21F, as J-7B equivalent
 New models and skins:
 --By Hayab: T-62, KrAZ 255t/f, S-60, ZPU-2, KS-19, D-30, Frog-7, Zil-135, OSA 2, OHP
 --New Python-4 by JanHas
 Updated skins: EAF Mirage 2000, EAF E-2C, EAF AH-64, EAF MiG-21, LAF UH-1, Iraqi Su-25.
 Added Rosh Pina airstrip.
 Renamed to “Israel Theater” for clarity.
 DB and supporting files updated to Update 7 standard.
 New UI maps.
 Corrections to the road network and bridges.
 Removed paths from several non-road tiles, updated THR.
 Zeroed sea tiles elevation in several locations.
 Corrected (reduced) size of Sea of Galilee.
 Replaced M60 tanks in mechanized battalions to TOW Humvee.
 Refined loadouts (see documentation for details).
 Replaced ACRV model from M113 to the more similar BTR-D.
 Less trees at Ramat David for improved performance.
 Fixed carrying of jammer at station 5 on USAF F-16's.
 Improved F-16I RWR texture.
 Added airlift to UH-60 role scores.
 Increased recon squad battalion speed to 60.
 Enabled UH-60 night flag.
 Increased OCA missions priority via offence.pri.
 Correct PAK map.
 Sorted the equipment list used for adding battalions and ships in the TE editor.
 EAF and SAAF patches.
 “Training Day” TE with flights to the various target ranges.

http://www.benchmarksims.org/forum/showthread.php?17287-Israel-Theater-0-99-Release&p=247980#post247980

Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #46 dnia: Stycznia 05, 2014, 18:50:05 »
Pobrałem, odinstalowałem stary, zainstalowałem nowy, ale nie ma go w wyborze teatrów. Co zrobiłem nie tak?

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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #47 dnia: Stycznia 05, 2014, 18:58:51 »
Nie mam pojęcia. Zrobiłem tak samo i u mnie wszystko działa. Spróbuj odinstalować i zainstalować ponownie.

Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #48 dnia: Stycznia 05, 2014, 19:07:18 »
Nic z tego. Spróbuję wszystko od nowa. A czy instalując updaty muszę instalować wszystkie czy wystarczy update7?

Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #49 dnia: Stycznia 05, 2014, 19:14:36 »
Sprawdź plik "theatre.lst" w C:\Falcon BMS 4.32\Data\Terrdata\theaterdefinition. Szukasz wpisu: Add-On Israel/theaterdefinition/Israel.tdf. Jeżeli nie ma to musisz dodać samemu.

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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #50 dnia: Stycznia 05, 2014, 21:03:12 »
Nic z tego. Spróbuję wszystko od nowa. A czy instalując updaty muszę instalować wszystkie czy wystarczy update7?

Jeśli masz podstawową instalkę to wszystkie updaty. Jeśli ściągałeś TĄ WERSJĘ (base + U1-6) to tylko Update 7.

Ponadto pamiętaj, że updaty "instalujesz" na katalog z SETUP'em, a nie na katalog zainstalowanego już BMS4.32. Czyli chcąc zacząć wszystko od zera, mając tylko Falcon-BMS-4.32-setup i oddzielne pliki Update'ów, najlepiej najpierw "doinstalować kolejno od Update 1 do 7 do katalogu Setup, a dopiero na końcu uruchomić instalację BMS.

Ja mam w zwyczaju trzymać gdzieś pod ręką taki właśnie gotowy katalog Setup z dodanymi wszystkimi update'ami, tak na wszelki wypadek.
"Jestem Polak, a Polak to wariat, a wariat to lepszy gość." K.I. Gałczyński


13WELT YouTube Channel

Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #51 dnia: Stycznia 05, 2014, 21:16:10 »

Sprawdź plik "theatre.lst" w C:\Falcon BMS 4.32\Data\Terrdata\theaterdefinition. Szukasz wpisu: Add-On Israel/theaterdefinition/Israel.tdf. Jeżeli nie ma to musisz dodać samemu.
[/quote] 
 
Add-On Israel/theaterdefinition/Israel.tdf     wpisujemy recznie,nie metoda kopiuj-wklej bo inaczej nie zadziala, mialem ten sam problem.

Offline bip3r

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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #52 dnia: Stycznia 15, 2014, 23:03:29 »
"Jestem Polak, a Polak to wariat, a wariat to lepszy gość." K.I. Gałczyński


13WELT YouTube Channel

Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #53 dnia: Grudnia 19, 2014, 22:54:38 »
Panowie który dodatek oferuje nos widoczny z kokpitu? Jakoś nie mogę znaleźć...
http://youtu.be/s11c9r1nyAY od 40tej sekundy.
W komentarzach ktoś zasugerował dodatki JanHas'a, wiek ktoś który?
Born to fly. Forced to work.


Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #55 dnia: Grudnia 19, 2014, 23:22:33 »
Dzięki! :564:
Born to fly. Forced to work.

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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #56 dnia: Grudnia 20, 2014, 11:36:06 »
Paczki JanHasa prócz samego poprawionego zewnętrznego modelu 3D Viperów też dodają nos w kokpicie - to prawda:

http://www.launchvipers.com/bms.html

Wystarczy ściągnąć który bądź "package" F-16 z listy i tam też jest nos. Niestety ich instalacja nie jest prosta, ale do ogarnięcia.

Offline B3rNO

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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #57 dnia: Grudnia 20, 2014, 12:28:14 »
Dokładnie. Obsługa Lod Editora jest trochę skomplikowana i łatwo można zbabrać DB.
Dlatego lepiej aby ktoś doświadczony poprowadził Cie za rękę i pomógł z instalacją.
Możesz też spróbować z tutorialami na youtube. Mi pomogły.

https://www.youtube.com/watch?v=xHbYZE0LStY&list=PLC2rKcAZtM8dhQRcJF3XT3HAOg1LFIPSJ&index=12


Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #58 dnia: Grudnia 20, 2014, 23:03:38 »
Ogarnąłem jakoś ten temat - nie powiem że bez problemów ;), mam nogi pilota i nos.
Teraz spróbuje poprawić tekstury ziemi tylko nie wiem które wybrać, myślałem o Tomcatz, chyba że polecacie coś innego? Albo napiszcie jakich dodatków Wy używacie, trudno wszystko samemu sprawdzić, jest tego sporo...
Born to fly. Forced to work.

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Odp: Falcon BMS- dodatki, skiny, teatry itp...
« Odpowiedź #59 dnia: Grudnia 21, 2014, 00:09:32 »
Tyle tylko, jak pisali też na forum BMS-a, ten widoczny nos nie jest wcale taki realistyczny:



Punkt widzenia zdecydowanie wyżej niż niż w 50 sek. filmu a ani anten ani nosa nie widać..
"Jestem Polak, a Polak to wariat, a wariat to lepszy gość." K.I. Gałczyński


13WELT YouTube Channel