Chciałem coś jeszcze dopisać żeby nie było, że marudzę bezpodstawnie:
Dev Diary #21 - czerwiec 2013 r.
"(...)When you enter a phase you'll be asked to join a regiment. The regiments available vary from phase to phase the way it happened back then during Battle of Stalingrad: some squadrons leave, some come to the front lines, join other units or get renamed. Which regiment you choose defines which side you server with - Soviet Air force or German Luftwaffe. You'll be free to change sides before every mission. Thus, all your stats gathered in the game get bound to your account while specific data is split in two separate profiles - USSR and Germany.
Every regiment has a home base and specific aircraft in service. You can use any plane that your regiment has available. Remember, that a plane's design defines the type of mission you'll be offered to play. If you choose a fighter, ground attack or bomber the gameplay will be different which helps us bring you three different flight-sim experiences. The types of missions that are offered are very diverse and give you the freedom to choose one that suits you best. Some players prefer intense dogfights or ground assaults against armor or massive bombing raids hitting transportation lines or troops.
Also our mission generator pays attention to the phase you're playing - i.e. stage of the battle. For instance, Luftwaffe bombers fly more supply missions than bombing raids during the aerial bridge period, while Soviet fighters try to intercept them more often. Such a situation is drastically different from what happened in the air during earlier stages of the battle. Thus, the variety of mission types allows you to see the operation from all points of view.
Weather is taken into account as well. We've preset certain rules for weather in every phase. For instance, some periods will have pretty bad weather simply because that's how it was in real life according to history. Wind speed and direction is taken into account as well. The time when the mission starts will be set depending on the specific regiment you're playing for and the period of the phase.
Along with you and your AI controlled enemies, a whole bunch of other AI planes will be active in every mission. You may meet friendly or enemy units flying by, scouting, bombing or fighting each other. Both the air and ground will be filled with action and your mission won't be fought by you alone, but with friendly AI crews. Should you engage a hostile recon unit? Will you try to help a pair of friendlies outnumbered by an enemy squad? Can you protect a group of ground assault planes from a sudden attack? It is up to you to decide, but remember - you're on your own mission with its own priorities!(...)"
Na taką grę, parę miesięcy potem, dałem swoje pieniądze, a nie na jakąś dziwną hybrydę z War Thunderem. Uznaję jednak, że sam jestem sobie winny - nauczka na przyszłość.