W poście, do którego podałeś link brakuje bloku [DGen] zawierającego parametry dla dynamicznej kampanii - ilosc samolotow - oczywiscie nie na sztuki ale - normal, dense,high itp, AI przeciwnika, ilość obiektów naziemnych, ilość FLAK=u, itp - ja osobiście jednak ustawiam to wszystko za pomocą programu IL2Stab - w AEP można w końcu obniżyć trochę snajperskie umiejętnoścu stzrelców bombowców.:
a to jest z czasów przed AEP (nie mam gry w pracy.. więc nie moge dać pełnej odpowiedzi)
2. New parameters in conf.ini:
RandomFlights=n sets number of flight groups not related to mission. Maximum is 5, minimum 0, default 2. New random groups - friendly bombers and returning allied planes.
NoBadWeather eliminates storms, rain, snow, blind weather. All weather is possible by default
NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting with a color on a map. They have AAA and are highlighted by default
CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level.
CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions.
CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign. Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.
The lines can be placed anywhere in conf.ini, but recommended way to do it is to create in the end of the files a new [DGen] section and add everything after that. An example:
[DGen]
NoAirfieldHighlight
NoBadWeather
RandomFlights=5
MissionDistance=30
CampaignMissions=Hard
CampaignAI=Easy