"Imagine you are zooming, as in going straight up after taking your shot. Can you roll the aircraft so that your lift vector is pointed where ever you want? Of course you can... And how much (more) energy does it cost you to roll the aircraft some direction as compared to not? Very little. And how fast can you roll the aircraft compared to how fast a slower aircraft can turn a flat circle?? Much faster! So...
As you zoom, roll the aircraft to point your lift vector to wherever you want to go next, and then pull. As you are already zooming, it's the most efficient way to turn a heavy, poor turning aircraft. In fact, it's the most energy efficient way to rapidly change course in a heavily wingloaded aircraft, even if you are not in the middle of a BnZ fight. "
Kto mi wytłumaczy dokładniej o co chodzi. Jak wykorzystać roll-rate i lift vector w walce? Roll to z tego co się domyślam wokół osi samolotu, natomiast nie rozumiem jak można to wykorzystać by nadążyć za ostro zakręcającym przeciwnikiem.